Raer Galanodel, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His hair is long and white with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. When Raer reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Raer and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 90 pp.
Manfred Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His eyes are likewise green.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has achieved small success as a Fletcher.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Disease, Impulsive. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp. Red garnet (70 gp).
John Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, blue, dusty cloak. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With bright red hair and a scraggly beard. His fierce gray eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has worked as a Fletcher like his mother before him.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Bonds: Rich, Enemies, Immigrant, Job, Religious. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp. Brass mug with jade inlays (300 gp).
Right-Handed Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, brown cloak. His orange fur is smooth and relatively long. His eyes are copper and catlike.
Personality: He dislikes all the random violence that takes place in the west. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the west to a Dilettante, Right-Handed learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother
Ideals: Pacifist. Flaws: Antagonistic, Insane. Bonds: Mentor, Job, Family. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 8000 sp. Aquamarine (200 gp). Lapis lazuli (6 gp). Jasper (60 gp). Pink pearl (160 gp). Azurite (6 gp). Obsidian (6 gp). Deep blue spinel (200 gp). 1 Minor magic item.
Stannor Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His skin is also unnaturally pale. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: He was born several months after his mother was called into army service. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away; and someone believes him a fraud
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Amethyst (50 gp).
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