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Advanced [show]


Cimer Violence, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears a white costume with the symbols of the four houses of cards on his torso. His red hair is lengthy. His eyes are a pleasant gold.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north his family was never financially stable. Cimer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A deep hatred of dire rats; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Selfish. Bonds: Poor, Adventurer, Enemies. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Cimer Violence, Male Tiefling Druid 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white costume with the symbols of death on his torso. His fur is greying and his face has many wrinkles. His eyes are yellow and he is always smoking a pipe.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content.

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

River Blossom, Male Tabaxi Warlock 3
Medium (5'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. 1 Banded mail. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Erky Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Erky enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Erky Garrick, Male Gnome Wizard 13
Small (3'2") Gnome, True Neutral (CR 13)
Armor Class 13
Hit Points 53 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Arcana +5, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. Zircon (40 gp). Pink pearl (90 gp). Star rose quartz (40 gp). Blue diamond (7000 gp). 1 Medium magic item.


Social Check DCs


Altho Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet cloak and cross-gartered black stockings. He keeps his long silver hair kept up in a rat tail. He has blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Altho Jamjar, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Zepar Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears blue leather gloves, a blue jacket, and tight pants. He has moderate length black hair. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.

History: Zepar was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic, Logical. Bonds: Family, Criminal record, Job. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Zepar Loyalty, Male Tiefling Commoner 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 15 (+2)17 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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