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Advanced [show]


Greethen Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His blue crest is greasy and uncared for. His red eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 11th year, his parents were killed by a drow raid, leaving Greethen alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Greethen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Military, Enemies. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Greethen Skaarzborroosh, Male Dragonborn Commoner 12
Medium (6'5") Dragonborn, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 39 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp.


Social Check DCs


Curran Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail, and sports empty pouches on his belt. He wears his white hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Calm and collected, he is a well trained Dyer. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born in the east, but his parents moved at a very young age to the north. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Ugly, Racist. Bonds: Job, Immigrant, Family. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Curran Wildcloak, Male Halfling Warrior 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is typically in his Mayor uniform. He is muscular with a powerful set of arms. His black hair is cut short. His amber eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bhevek is combative with any and all who dare try his patience in the slightest.

History: He got into the Mayor business at a young age. His father was a soldier and died while he was still young. Bhevek was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bhevek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Justice, Fighting. Flaws: Insomniac. Bonds: Job, Military. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Bhevek Wiseacre, Male Halfling Bard 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp. Violet garnet (1200 gp). Chrysoprase (60 gp).


Social Check DCs


Morgran Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His hair is blonde, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Flaws: Shy, Addict. Bonds: Attractive, Slave, Military. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Morgran Strongheart, Male Dwarf Adept 6
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)10 (+0) 12 (+1)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Just what you see.


Social Check DCs


Sapply Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy brown pantaloons and a black scarf. His golden hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Sapply Waggletop, Male Gnome Monk 12
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Black pearl (700 gp). Aquamarine (700 gp). Bloodstone (60 gp). Jet (50 gp). Hematite (11 gp).


Social Check DCs

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