Horza Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Horza is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the south was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers
Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Rowley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is heavily combed to the left. His amber eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Reynard was born in the east. At a young age he loved to build and create. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying sister.
Motivation: He is greedy; and meet up once more with his childhood friend
Ideals: Persistence, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Kipper Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky blue painted plate armor. He has styled his white hair well, parting it to the left. His eyes are amber and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Justice. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp.
Theodoric Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a crossbow on his belt. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is braided into rings. His eyes are a pleasant gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He was born the only child of a wealthy merchant. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and retire the richest man in the east
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair, when down, is lengthy. His eyes are brown and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and a strong sense of loyalty to dwarven people
Ideals: Optimist. Flaws: Shy, Racist. Bonds: Attractive, Military, Criminal record. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
