Eberk Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his black hair to look like a famous performer. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: He comes from a rich southern family. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Bonds: Guardian, Religious, Rich, Adventurer. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Healer’s kit. 1 Spyglass. 1 Crowbar.
Ethereal Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His cinnamon fur is matted, messy, and big. His blue eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Ethereal was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item.
Naill Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow costume with the symbols of the sun god on his torso. He has chestnut hair. This amber eyed southerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: To settle down with his crush; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Job, Has a crush. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Vlorn Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his white hair well, parting it to the right. His eyes, though not visible through his cowl, are violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a island tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Nature, Family. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. 1 Everburning torch. 1 Thunderstones. 3 Smokesticks.
Donaar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He sports a flattop crest cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Donaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Donaar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Donaar and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic, Shy. Bonds: Religious. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 900 gp.
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