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Advanced [show]


Traki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Artistic. Flaws: Sensitive. Bonds: Attractive, Family. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Traki Iranapha, Male Elf Adept 5
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Karg Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His blonde hair is smooth and relatively long. He has a dull look in his amber eyes.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Addict. Bonds: Attractive, Slave, Poor, Religious. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Karg Hallewell, Male Half-Orc Druid 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp. Red spinel (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black leather gloves, a black jacket, and tight pants. He wears a Stetson hat to cover his moderate length orange fur. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Trail Thunder, Male Tabaxi Rogue 9
Medium (5'0") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +5

Possessions: 6000 sp. Freshwater pearl (9 gp). Jasper (20 gp).


Social Check DCs


Burgell Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of luck around his neck, and a longsword on his belt. He wears his red hair down. His eyes are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Burgell was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a deep hatred of giants

Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Poor. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Burgell Sympony, Male Gnome Expert 7
Small (3'7") Gnome, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His golden hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He uses divination through singing.

History: Geoffrey was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by goblins. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Geoffrey Anderton, Male Human Warlock 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 5000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).


Social Check DCs

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