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Advanced [show]


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. His eyes are green and beady.

Personality: Overbrimming with self-confidence, Krimmon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Krimmon Goldfound, Male Halfling Ranger 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 29000 sp. Golden yellow topaz (700 gp). Sardonyx (20 gp). Rhodochrosite (12 gp).


Social Check DCs


Reynard Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He is an epitome of beauty. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He comes from a rich western family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After months of barely getting by, Reynard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Clapham, Male Human Barbarian 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Malachite (10 gp).


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a white coat. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Erky Murnig, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 18000 cp.


Social Check DCs


Kite Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He has dyed his greying black fur a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Kite was born the youngest of three triplets. Cursed with unlife at a very young age, Kite has worked very hard to control his curse. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He would like to get married and retire; and an old rival family wants him found

Flaws: Ugly, Disease. Bonds: Family, Job, Has a crush. Occupation: Barber

Voice: Whispers

Attributes [hide]

Kite Of Passion, Male Tabaxi Sorcerer 7
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 11 (+0)19 (+4)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Dimble was born the youngest of three triplets. When Dimble reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Family, Military. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Dimble Murnig, Male Gnome Aristocrat 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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