Ozyman Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length white hair. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.
History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 19000 cp. Moss agate (4 gp). Obsidian (4 gp). 1 Minor magic item.
Laucian Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Unemployed, Laucian learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Laucian managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Job, Rich. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Goblin, Undercommon, Ignan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. Pink pearl (150 gp). Freshwater pearl (11 gp). Fiery yellow corundum (1200 gp). Golden pearl (150 gp). Jasper (80 gp). Black pearl (1000 gp).
Osco Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is obsessed with finding treasure.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, PTSD. Bonds: Slave, Adventurer, Religious. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (160 gp). Moonstone (80 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Blythe, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large brown jacket. He wears his red hair up in a very large beehive style do. His eyes are likewise violet.
Personality: He acts crazy and hedonistic. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.
Motivation: To clean up the streets; and he is greedy
Flaws: Hedonist. Bonds: Rich, Criminal record, Guardian. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: White pearl (140 gp).
Chad Everly, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears a custom-built plate barding that's adorned with black lining and desert motifs. His left leg appears badly burned and disfigured. His auburn hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Cynical, Antagonistic. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. 1 Banded mail.
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