Wymar Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Military, Slave. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 pp.
Pelaios Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'11" western man, he is wearing colorful clothing, dressed as a Navigator. He keeps his long black hair kept up in a rat tail. His half smiles and black eyes are beguiling and draw you in.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Gifted. Flaws: Racist, Impulsive, Disease. Bonds: Attractive, Military. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 76 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Infernal, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Deep green spinel (160 gp). Hematite (9 gp). Rock crystal (70 gp). Aquamarine (1200 gp). 1 Minor magic item.
Kipper Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Shepherd uniform. His hair is black and curly. He has gleaming, smiling amber eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Kipper was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He struck the Shepherd job and began his own company from there.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (5 gp).
Warryn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in tan turtlenecks beneath a black coat with pastel slacks. His auburn hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: This man loves painting and to teach people painting more than just about anything. He is an amazing painter.
History: Born in the west to a Soapmaker, Warryn learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Soapmaker like his father before him.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult.
Ideals: Artistic, Gifted, Fighting. Bonds: Job. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2000 cp.
Az-Bror Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears his chestnut hair up. His brown eyes peer out from beneath his top violet hat.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 50000 cp. 1 Minor magic item.
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