Himo Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a flapper bob. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Himo was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Attractive. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 70 pp.
Quick Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a black costume with the symbols of strength on his torso, he is not a threatening figure. He keeps his black fur in a pixie cut. His eyes are blue and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north. A gifted student he started as a Carter, but he got bored and became a Shoemaker. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Amethyst (80 gp).
Dean Brent, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Map Maker business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Nature, Job. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 30000 cp.
Mozikth Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He usually wears his black robe and has his shield always slung over his shoulder. He wears his blue crest down. His red eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Unemployed profession.
History: Born in the north to a Adventurer, Mozikth learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Adventurer soon after.
Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs
Flaws: Impulsive, Insane. Bonds: Attractive, Job, Rich. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 33000 sp. White pearl (160 gp). Chalcedony (70 gp). Coral (160 gp). Silver pearl (160 gp). 1 Minor magic item.
Immeral Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. His auburn hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. Immeral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Family, Religious. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp. Alexandrite (1400 gp). Hematite (16 gp).
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