Gargax Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in brown turtlenecks beneath a yellow coat with brown slacks. His rusty crest, when down, is lengthy. His half smiles and red eyes are beguiling and draw you in.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His auburn hair is knotted and matted. His eyes are hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his mother.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and he feels kind of lost in life
Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp.
Azgrom Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is wearing a long, grey cloak, he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azgrom took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has achieved small success as a Butcher.
Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Cynical, Impulsive. Bonds: Nature, Job. Occupation: Butcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 400 sp.
Hunter Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has a small bristly mustache and wavy black hair. His eyes are green and catlike.
Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Expand his business.
Flaws: Insane, Addict. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 30000 cp.
Gunter Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is auburn. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 10 years.
Motivation: To unite with his sister; and to reunite with his absent father
Flaws: Sensitive, Forgetful. Bonds: Nature, Job, Family. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 14)
Armor Class 10
Hit Points 87 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
Possessions: 2000 gp. Obsidian (4 gp). Aquamarine (1200 gp). Moonstone (70 gp). Amethyst (90 gp). Golden yellow topaz (1200 gp). Blue star sapphire (1200 gp). 1 Medium magic item.
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