Guy Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown cloak and cross-gartered tan stockings. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: Gifted from a young age, Guy studied abroad. He has had some formal music training, and achieved minor success. During his travels, Guy and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Guy discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Guy fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Artistic, Gifted. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp. 1 Everburning torch.
Hobart Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered crossbow and tarnished pickaxe as well. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Family, Military. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.
Nicholas Washington, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His white hair is singed and shortened. He has a tattooed face.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a island tribe. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp. Tourmaline (80 gp). 4 Tanglefoot bags.
Korfel Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his brown hair. His amber eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 5000 cp.
Vanuath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear blue tank tops with white pants. His auburn hair is knotted and matted. His blue eyes are passionate and lively.
Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He hasn't been sleeping well lately.
Motivation: He would like to get married and retire; and he's repulsed by the pc
Flaws: Hedonist, Antagonistic, Racist, Insomniac. Bonds: Has a crush. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 67 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Draconic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Embroidered and bejeweled glove (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
