Faran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long white hair reaches down to his waist. He has green eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Faran grew up listening to his mother's many stories. Faran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Athletic. Flaws: Impulsive. Bonds: Guardian, Adventurer, Family, Has a crush. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 20000 cp. 1 Minor magic item.
Tricking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, grey cloak. His orange fur is lengthy. His copper eyes are passionate and lively.
Personality: He has always had a great fascination with Tabaxi culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tricking is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He became a Adventurer soon after.
Motivation: Wants to have a good time and be beloved; and he is content
Ideals: Justice, Optimist. Flaws: Racist, Mundane. Bonds: Job. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 60 pp.
Galinndan Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: He got into the Dyer business at a young age. A gifted student he started as a Servant, but he got bored and became a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Many drow want him driven away; and he is unsatisfied with his job
Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Enemies. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. Alexandrite (1100 gp). Black pearl (1100 gp).
Bidreked Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He keeps his white crest in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He also has developed a complete distrust of the Engraver profession.
History: Bidreked was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bidreked took refuge in the ruined castle and found the beat up axe and armor he uses now. After a long history of fighting, Bidreked and his spouse have recently divorced.
Motivation: Sabotage a competitor.
Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Nature. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 17)
Armor Class 10
Hit Points 96 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +11 / 5d4+5, Ranged +6 / 5d4+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (800 gp). Silver chalice with lapis lazuli gems (60 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Fonkin Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a top hat upon his head. His skin is fair and his fingers are delicate and long. He has a brown handlebar mustache and slicked back brown hair. This blue eyed northerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Fonkin and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: In love, Military, Religious. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
