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Advanced [show]


Thorpe Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy yellow suit. His hair is chestnut and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a forest tribe. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He then took over the family business and is one of the better Merchant for hire.

Motivation: Seeks redemption; and to be a miner again

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Thorpe Goldfound, Male Halfling Paladin 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gorgûm Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his white hair in a pixie cut. His eyes are green and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a illithids raid, leaving Gorgûm alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and a deep hatred of illithids

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Gorgûm Hackney, Male Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Oppleby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy green pantaloons and a tan scarf. He wears his red hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Cartwright business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Cartwright soon after.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly, Depressed, Addict. Bonds: Job, Rich. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oppleby Tarkelby, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Enialis Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean white cloak covering his clean studded leather. His red hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Enialis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Enialis's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Slave. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Enialis Tiltathana, Male Half-Elf Cleric 15
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 114 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)16 (+3) 11 (+0)19 (+4)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Terran, Gnome
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 8000 gp. Solid gold idol (1200 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Large well-done wool tapestry (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver comb with moonstones (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A delicate silver chain set with a tourmaline (40 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (300 gp). Gold music box (1000 gp). 1 Medium magic item.


Social Check DCs


Lance Home, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. He wears his silver hair down. He has gleaming, smiling gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Disciplined, Gifted. Bonds: Military, Adventurer. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Lance Home, Male Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 2 Holy water.


Social Check DCs

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