Duergath Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a large tan jacket. He is an epitome of beauty. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Duergath lived on a farm with his father, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Dwarven compassion.
Flaws: Insane, Racist. Bonds: Attractive, Nature, Family, Criminal record. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 400 gp.
Vanuath Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Navigator again; and to reunite with his old friends
Ideals: Artistic. Bonds: Rich, Job, Adventurer. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Deep green spinel (110 gp). 1 Masterwork Common Ranged Weapon.
Zook Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His blonde hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Merchant in town.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 37000 sp. 1 Minor magic item.
Aelar Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a longsword. His long brown hair is drawn into a two foot long braid. His amber eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Tanner in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Aelar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aelar's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: To find somewhere to settle down; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Mundane, Greedy. Bonds: Job, Family. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30 pp. Brown-green garnet (150 gp). White opal (1600 gp).
Hûmgrat Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast plains. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Freshwater pearl (8 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
