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Advanced [show]


Vanuath Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an entirely yellow suit with white socks and a vest with buckled shoes. His hair is cut close to his head. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north.

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Family. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Vanuath Trowbridge, Male Half-Elf Warrior 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Medicine +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Terran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Ozyman Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair up. His violet eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Nature, Adventurer. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ozyman Underbough, Male Halfling Cleric 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 16 (+3)18 (+4)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Alston Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly longswords and lances. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Alston does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Depressed. Bonds: Criminal record, Military, Rich. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Alston Nucklestamp, Male Gnome Ranger 9
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 gp.


Social Check DCs


Sun Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His brown fur is still thick. He has green eyes and a black hat with a white feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Sun grew up listening to his father's many stories. A freak accident while working with his Stylist father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Secretive, Disease. Bonds: Adventurer. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Sun Treat, Male Tabaxi Fighter 9
Medium (6'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this northern man wears a white costume with the symbols of death on his torso. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Gilthur Gorunn, Male Dwarf Expert 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 88 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Insight +4, Investigation +7
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Aquan, Halfling
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4

Possessions: 3000 gp. Coral (50 gp). Carnelian (20 gp). Rock crystal (20 gp). Obsidian (9 gp). Coral (50 gp). Golden yellow topaz (1000 gp). Rose (20 gp). Carnelian (20 gp). Azurite (9 gp). Brown diamond (4000 gp). 1 Minor magic item.


Social Check DCs

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