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NPC Generator

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Advanced [show]


Rurik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is lengthy. His eyes are amber.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with poetry.

History: Rurik was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and dwarven compassion

Ideals: Artistic, Persistence. Flaws: Shy, Insomniac. Bonds: Attractive, In love. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Rurik Battlehammer, Male Dwarf Rogue 5
Medium (4'4") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 21 (+5)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Jade (160 gp).


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Morkral hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to get laid; and to reunite with his old friends

Ideals: Extrovert, Athletic. Bonds: Adventurer, Has a crush, Enemies. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Morkral Dankil, Male Dwarf Wizard 8
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Goblin, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 70000 cp. Onyx (70 gp). Azurite (11 gp). Aquamarine (1400 gp). Red garnet (90 gp). Banded agate (11 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Scribe, who enjoyed hunting, Adam was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a crush on the local Scribe; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive, Secretive. Bonds: Attractive, Nature, Has a crush. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Adam Madden, Male Half-Elf Monk 10
Medium (4'10") Half-Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 84 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)8 (-1) 14 (+2)14 (+2)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1700 gp. Golden yellow topaz (1400 gp). Blue quartz (16 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His auburn hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Assassin, who enjoyed hunting, Arannis was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Dyer.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Disciplined, Artistic. Bonds: Adventurer, Nature, Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Arannis Holland, Male Half-Elf Cleric 7
Medium (5'1") Half-Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His chestnut hair is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Detective, his father struggled to pay the bills. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Sensitive. Bonds: Poor, Attractive, Criminal record. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Jocelyn Sheldon, Male Human Warrior 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 2 Tanglefoot bags. 5 Acid flasks. 3 Alchemist’s fire. 4 Thunderstones.


Social Check DCs

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