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Advanced [show]


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He keeps his beige fur in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sun was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Family. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Sun On the Water, Male Tabaxi Adept 3
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. His golden hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Artistic. Bonds: Attractive, Religious, Rich. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Oskar Dankil, Male Dwarf Rogue 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 8 (-1)6 (-2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Black pearl (400 gp).


Social Check DCs


Zog Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His auburn hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Knight in town.

History: Zog was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Further expansion of business.

Flaws: Shy, Racist. Bonds: Job, Enemies. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Zog Landon, Male Half-Orc Commoner 12
Medium (5'9") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +8, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +5

Possessions: 28000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He has a moderate pudge and is not very fit. His auburn hair is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: Zook was raised in a hard working conservative environment. In his 13th year, his parents were killed by a giants raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Bonds: Guardian, Religious, Job, Enemies, Family. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Zook Nucklestamp, Male Gnome Cleric 11
Small (3'2") Gnome, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 105 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 20 (+5)14 (+2) 16 (+3)12 (+1)
Skills History +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Gnome, Elven, Draconic
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 2500 gp. Freshwater pearl (11 gp). Amethyst (160 gp). Iolite (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Reynard Brandon, Male Human Warlock 10
Medium (5'3") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 270 pp.


Social Check DCs

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