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Advanced [show]


Howard Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a desert tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Howard Hilltopple, Male Halfling Monk 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Elegant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large tan mantle and cape that has been intricately interwoven into his green robe. He has styled his black fur well, parting it to the right. His eyes are amber and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Military, Rich. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Elegant Plume, Male Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Golden yellow topaz (200 gp). White opal (900 gp).


Social Check DCs


William Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is long and white with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Seamstress, who enjoyed hunting, William was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

William Cumberbatch, Male Human Wizard 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He has a tattooed face.

Personality: Calm and collected, he is a well trained Spice Merchant. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gomory was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Flaws: Secretive. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Gomory Shelby, Male Human Bard 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Calcitro Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his halberd, and carries halberds. With a patchy golden beard and wild golden hair. His blue eyes peer out from beneath his top brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Calcitro Hogcollar, Male Halfling Barbarian 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 62 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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