Randal Merton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Attractive, Job, Slave. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Silver comb with moonstones (300 gp).
Hupe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears blue cloth garments or leather armor. His tied-back hair is silver. His skin is flawless and his blue eyes scan people very quickly.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.
History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Immigrant, Attractive, Adventurer, Poor. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 20000 cp. Jasper (30 gp). Chrysoberyl (60 gp). Rose (30 gp). Citrine (30 gp).
Mreksh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Barrister does. His crest, while still mostly red, has prominent grey streaks. He has red eyes and a green hat with a yellow feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He struck the Barrister job and began his own company from there.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Ugly, Shy, Forgetful. Bonds: Job. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp.
Tethren Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is matted, messy, and big. His eyes are silver and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Military, Job, Adventurer. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 800 sp.
Veit Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a green costume with the symbols of magic on his torso. His clothes are grease stained in places. His head has been shaved. He has gleaming, smiling brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 4 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1500 sp. 1 Breastplate.
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