Theodoric Shelley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean tan cloak covering his clean studded leather. His black hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He left for the west, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he uses money and sex appeal to get what he needs
Flaws: Insomniac. Bonds: Immigrant, Attractive, Rich, Criminal record. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Beast Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his white fur down. He wears large thick round spectacles.
Personality: Beast wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Bonds: Attractive, Criminal record, Military, Rich. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Rock crystal (60 gp). Star rose quartz (60 gp). 1 Minor magic item.
Dûsh Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. He has hazel eyes and a blue hat with a brown feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised by priests from a young age. In his 17th year, his parents were killed by a illithids raid, leaving Dûsh alone in the world. After a stint in an orphanage, he was adopted. He struck the Crown-heir job and began his own company from there.
Motivation: Many illithids want him driven away.
Flaws: Ugly. Bonds: Job, Enemies, Religious, Mentor. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 68 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 260 pp. Blue quartz (15 gp). Rhodochrosite (15 gp). Fiery yellow corundum (500 gp). Deep green spinel (70 gp).
Vonbin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He likes to wear ponchos typically of a light grey in addition to tight pants. His golden hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Vonbin's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Vonbin hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Vonbin began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a crush on the local Slave Trader; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Enemies, Has a crush. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 600 sp. 1 Silk rope.
Heward Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown hair is long and unkept. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others; and expand his business
Flaws: Ugly, Disease, Fearful, Addict. Bonds: Job. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 7000 sp. Tourmaline (40 gp). Banded agate (16 gp). Azurite (16 gp). Eye agate (16 gp). Brown-green garnet (40 gp). Malachite (16 gp). Amethyst (40 gp). Malachite (16 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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