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NPC Generator

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Advanced [show]


Ahrim Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is portly but not overly obese. His brown hair is lengthy and is close to two feet long. His eyes are black.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: PTSD. Bonds: Enemies, Family. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Violence, Male Tiefling Wizard 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 800 gp. Malachite (6 gp). Aquamarine (900 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his Stetson tan hat.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Barrister like his mother before him.

Motivation: An old rival family wants him found; and sabotage a competitor

Flaws: Disease, Insomniac. Bonds: Attractive, Family, Job. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Baz Churchill, Male Half-Orc Fighter 3
Medium (5'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ûggû Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ûggû was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and a deep hatred of brigands

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Ûggû Cornish, Male Half-Orc Sorcerer 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)6 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork manacles.


Social Check DCs


Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his right hand. He has styled his red fur well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Tanner.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Attractive, In love, Job. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Tree In the Morning, Male Tabaxi Warrior 12
Medium (5'11") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 56 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Jade (40 gp). Moonstone (40 gp). Zircon (40 gp). Chrysoberyl (40 gp). Eye agate (15 gp). Alexandrite (200 gp). Black pearl (200 gp). Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs


Adam Kendal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut, silky, and of moderate length. His violet eyes peer out from beneath his small black hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Adam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of northern immigrants he idolized his mother. When Adam reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Flaws: Secretive. Bonds: Attractive, Military, Immigrant. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Adam Kendal, Male Human Wizard 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp. Hematite (13 gp). 1 Banded mail.


Social Check DCs

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