Dustin Branson, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a green and grey robe with the hood down, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. He has blue eyes and a green hat with a grey feather.
Personality: Dustin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across
History: Dustin was born in the north. At a young age he loved to build and create. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father
Ideals: Disciplined, Persistence. Bonds: Criminal record, Family, Military. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Norkruuth Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a brown feathered hat and brown clothes. He is muscular with a powerful set of arms. His crest is green and curly. His thin eyebrows rest above his beady red eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses divination through singing.
History: Norkruuth was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Immigrant, Military. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 80 pp.
Tim Bentham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He is an epitome of beauty. His moppish white hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Immigrant, Enemies. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 50000 cp.
Altho Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a tan scarf. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a wizard, Altho was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Altho fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Rimple Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. He has a white handlebar mustache and slicked back white hair. His green eyes peer out from beneath his deerstalker grey hat.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting, Justice. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. Jade (120 gp).
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