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NPC Generator

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Advanced [show]


Nicholas Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of western immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Larson, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 18 (+4)13 (+1)
Skills Religion +6, Stealth +6
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Rhodochrosite (5 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears professional attire. His silver hair is still thick. His eyes are gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Bonds: Attractive, Military, Nature, Poor. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Kyle Siannodel, Male Half-Elf Wizard 3
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Alexandrite (500 gp).


Social Check DCs


Mugrunden Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his blue crest to look like a famous performer. His eyes are a pleasant gold.

Personality: Mugrunden hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Mercenary and found it very stressful. He became a Mercenary soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Religious, Rich, Job, Enemies. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Mugrunden Fharngnarthnost, Male Dragonborn Cleric 18
Medium (6'1") Dragonborn, Chaotic Evil (CR 18)
Armor Class 10
Hit Points 162 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)17 (+3) 17 (+3)15 (+2)
Skills Religion +9, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 1300 pp. Gold and ruby ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled anklet (3000 gp). Golden circlet with four aquamarines (4000 gp). Gold and topaz bottle stopper cork (1600 gp). Old masterpiece painting (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate silver chain set with a tourmaline (90 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver chalice with lapis lazuli gems (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Rolen Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a habit of throwing himself into exceedingly dangerous situations.

History: Rolen lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: Regain custody of his son.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Slave. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Rolen Floshem, Male Elf Druid 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Sardonyx (70 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Everburning torch. 2 Smokesticks. 4 Antitoxin.


Social Check DCs


Dalgal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak, and carries lances. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the north. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dalgal is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Dalgal was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Fighting, Pacifist, Justice. Flaws: Insomniac. Bonds: Mentor, Military. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Dalgal Strongheart, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)8 (-1) 9 (-1)8 (-1)
Skills Perception +1, Persuasion +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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