Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a clover on it. He has moderate length yellow fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Fragrant would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Apothecary, Fragrant learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Bonds: Military, Job, Rich, Adventurer. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. Rhodochrosite (14 gp). Black pearl (1000 gp).
Gilbert Ryland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long golden beard, and similarly colored long hair. He has several tiny amber earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Emerald On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in green turtlenecks beneath a brown coat with grey slacks. His white fur is heavily combed to the right. His fierce green eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast mountains. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp. 1 Minor magic item.
Barendd Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" western man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his trident. He has golden hair. He has brown eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Optimist, Pacifist. Bonds: Religious, Enemies. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Silver ewer (30 gp). 1 Minor magic item.
Rivaan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red crest has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He served in the navy to pay for his family's outstanding loans. Rivaan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rivaan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Retire the richest man in the west; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Entrepeneur. Flaws: Hedonist. Bonds: Criminal record, Military, Job. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 49 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 11000 sp. Freshwater pearl (5 gp). Azurite (5 gp). Bloodstone (30 gp). Zircon (30 gp). Malachite (5 gp). Jet (150 gp). Jet (150 gp). Golden yellow topaz (200 gp).
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