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NPC Generator

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Advanced [show]


Raam Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. His blue hair is unkempt and raggedy. His fierce black eyes like to dwell on things.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the east. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Religious. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Raam Principle, Male Tiefling Expert 4
Medium (6'9") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 15 (+2)20 (+5)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Koth Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is bald on top and has large blonde tufts of hair around his ears. He has a dull look in his blue eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Flattery will make him almost putty in your hands.

History: He is a Succubi in disguise. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Selfish. Bonds: Enemies, Adventurer, Nature. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Koth Kimberly, Male Half-Orc Monk 1
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 3000 cp. Brown-green garnet (80 gp).


Social Check DCs


Fargrim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He is portly but not overly obese. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a dull look in his blue eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Fargrim hails from a village terrorized by giants. A few years later when the west was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Someone believes him a fraud; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Fargrim Frostbeard, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Oppleby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Glassblower. With a patchy chestnut beard and wild chestnut hair. His brown eyes are passionate and lively.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Athletic, Artistic. Flaws: Racist, Shy, Ugly. Bonds: Rich. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Oppleby Raulnor, Male Gnome Monk 6
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (4 gp). Bloodstone (30 gp). Blue quartz (4 gp). Onyx (30 gp).


Social Check DCs


Harbek Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has a very tight haircut. He has gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Harbek was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered writing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Harbek Daerdahk, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 140 gp.


Social Check DCs

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