Tordek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Tordek grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Rich, Attractive. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He has styled his white fur well, parting it to the right. His eyes, though not visible through his cowl, are yellow.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 6 years old his parents immigrated from the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Immigrant, Nature. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 16)
Armor Class 11
Hit Points 68 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 9000 gp. Old masterpiece painting (800 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Naal Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Naal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 61 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 800 pp. Gold music box (4000 gp). Gold dragon comb with red garnet eye (1500 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (4000 gp).
Frouse Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants, and carries kukris. His long white hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Frouse was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Frouse has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp.
Gimble Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the east to a Beggar, Gimble learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He has drifted from career to career and currently works as a Beggar.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 7000 sp. Gold and topaz bottle stopper cork (400 gp).
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