Balimaar Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black armored body suit, with a simple grey line shooting up and back down. He keeps his auburn hair in a flapper bob. His blue eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: Born in the east his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's in love; and to settle down with his crush
Ideals: Persistence. Bonds: Has a crush, Poor, Criminal record. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 200 sp.
Fallond Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. His hair is short and red. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Fallond isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Fallond was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Fallond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and his religion dominates his actions
Ideals: Impeccable. Bonds: Religious, Poor, Adventurer, Job. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
Possessions: 5000 sp.
Oblar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a red handlebar mustache and slicked back red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Oblar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Insomniac, Depressed. Bonds: Attractive, Poor, Military. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp.
Nordak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bastard sword. His hair is brown and very short. He has several tiny jet earrings on each ear.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Nordak was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Logical. Flaws: Racist. Bonds: Rich, Military. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 26 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 20 (+5) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1400 sp. Red-brown spinel (60 gp). Chrysoprase (20 gp). 1 Climber’s kit.
Arannis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, brown cloak. His whole body is exceptionally muscular. His hair is long and white with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arannis is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Persistence, Justice. Flaws: Addict. Bonds: Immigrant, Rich, Adventurer. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!