Morkral Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly white, has prominent grey streaks. He has brown eyes and a black hat with a brown feather.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Attractive, Adventurer. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Fiery yellow corundum (800 gp). Emerald (800 gp). Amber (90 gp). 4 Alchemist’s fire. 4 Alchemist’s fire. 2 Holy water.
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He is bristling with hidden weapons, mostly hand crossbows and spears. He has done his best to style his white hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Gifted from a young age, Radomir studied abroad. His father was a soldier and died while he was still young. Radomir was left his father's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Passionate, Persistence, Gifted. Flaws: Addict. Bonds: Criminal record, Military. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 16 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +6
Possessions: 100 gp.
Orryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His hair is long and golden with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He has several tiny emerald earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 8 years old his parents immigrated from the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Disciplined, Optimist. Flaws: Hedonist, Addict. Bonds: Rich, Immigrant. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 25000 sp.
Mehen Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear pastel tank tops with black pants. He has styled his blue crest well, parting it to the left. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a pair of adventurers, Mehen grew up listening to his father's many stories. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Enemies, Adventurer. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Banded mail.
Moon Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His lavender fur, when down, is lengthy. This amber eyed southerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and to clean up the streets
Ideals: Professionalism. Bonds: Rich, Attractive, Guardian, Nature. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1600 gp. Rhodochrosite (7 gp). Zircon (50 gp). Aquamarine (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
