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NPC Generator

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Advanced [show]


Gimurt Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes peer out from beneath his broad red hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: Born in the east to a Interpreter, Gimurt learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimurt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimurt. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Optimist, Impeccable. Bonds: Job, Criminal record. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Gimurt Glanhig, Male Dwarf Fighter 4
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Freshwater pearl (11 gp). Moss agate (11 gp).


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white fur is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and revenge

Ideals: Joker. Flaws: Ugly, Insomniac, Shy. Bonds: Immigrant, Poor. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Spring In the Wind, Male Tabaxi Barbarian 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 72 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Arcana +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Onyx (70 gp). Tiger eye turquoise (12 gp). Deep blue spinel (1600 gp). Chrysoprase (70 gp). Sard (70 gp). Blue quartz (12 gp).


Social Check DCs


Boddynock Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan costume with the symbols of the four houses of cards on his torso. His hair is always cut to a buzz. His blue eyes peer out from beneath his feathered tan hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with dancing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He became a Unemployed soon after.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Job, Family. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Boddynock Wildwander, Male Gnome Commoner 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Red spinel (110 gp).


Social Check DCs


Pelt Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his cinnamon fur in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting, Justice, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Pelt Wing, Male Tabaxi Druid 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Religion +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 700 gp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.


Social Check DCs


Skoth Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Farmer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Skoth Colton, Male Half-Orc Wizard 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Draconic, Celestial, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 90 pp. Banded agate (15 gp). Jade (130 gp).


Social Check DCs

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