Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red crest. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Passionate. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Eye agate (9 gp). Blue sapphire (800 gp). Violet garnet (600 gp). Blue sapphire (800 gp).
Zepar Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He likes to wear ponchos typically of a light pastel in addition to tight pants. His dark red hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a Carpenter, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now owns his own business.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Flaws: Ugly, Depressed. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 18)
Armor Class 11
Hit Points 133 (18d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 19
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +9
Possessions: 500 pp. Freshwater pearl (5 gp). Silver pearl (50 gp). Chrysoprase (40 gp). Deep blue spinel (1400 gp). Silver pearl (50 gp). Zircon (40 gp). Black pearl (1400 gp). Jasper (40 gp). Silver pearl (50 gp). Star ruby (1400 gp). Tiger eye turquoise (5 gp). Aquamarine (1400 gp). Zircon (40 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (1400 gp). Moonstone (40 gp). Azurite (5 gp). Black star sapphire (1400 gp). Sard (40 gp). Moss agate (5 gp). Deep green spinel (50 gp). Alexandrite (1400 gp). Azurite (5 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). Iolite (40 gp). Onyx (40 gp). 1 Major magic item.
Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His hair is silver and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thamior took refuge in the large cave and found the beat up scythe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and a deep hatred of illithids
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mantus Twist, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He has blue hair. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich southern family. A gifted student he started as a Architect, but he got bored and became a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 22 (+6) |
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Giant, Draconic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 300 pp. Alexandrite (500 gp). Malachite (4 gp). Jet (140 gp). Black star sapphire (400 gp). Freshwater pearl (4 gp). Silver pearl (140 gp). Sardonyx (60 gp). Jasper (60 gp). Violet garnet (500 gp). Silver pearl (140 gp). Clear bright green emerald (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarethon Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man wears a lot of dark rich colors, with gold accents. His crest is black and curly. His red eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Quarethon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Quarethon has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
