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NPC Generator

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Advanced [show]


Trym Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat, and sports empty pouches on his belt. His black hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Persistence. Flaws: Ugly, Impulsive, Disease. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Trym Jethro, Male Half-Elf Fighter 4
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)18 (+4) 9 (-1)11 (+0)
Skills Deception +2, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Draconic, Undercommon, Abyssal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Jet (100 gp).


Social Check DCs


Gennal Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Gennal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Rich, Family. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Gennal Gracey, Male Half-Elf Warlock 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 9 (-1)11 (+0)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Auran, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Elegant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length white fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Justice. Flaws: Addict. Bonds: Rich, Job, Religious. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Elegant Candle, Male Tabaxi Warlock 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple white robe with tan stripes complete with hood. His blonde hair is unkempt and raggedy. His violet eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Guard, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. During his travels, Quarion and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quarion discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quarion fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Religious. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Quarion Suithrasas, Male Elf Cleric 10
Medium (5'4") Elf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 16 (+3)18 (+4)
Skills Animal Handling +7, Performance +8
Senses Passive Perception 13
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 600 gp. Tiger eye turquoise (13 gp). Deep blue spinel (1400 gp). Coral (100 gp). Red spinel (100 gp). Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs


Salasar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy red pantaloons and a brown scarf. He keeps his brass crest in a pixie cut. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Salasar wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: Salasar was born in the north. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Salasar Phrahdrandon, Male Dragonborn Cleric 6
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. 2 Alchemist’s fire. 1 Thunderstones. 2 Smokesticks. 1 Tanglefoot bags.


Social Check DCs

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