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NPC Generator

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Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Miller profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He has achieved small success as a Fortune-teller.

Motivation: He is unsatisfied with his job; and to be a miller again

Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Thomas Hale, Male Human Ranger 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Nimble Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black fur is heavily combed to the right. His hazel unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.

History: He got into the Dyer business at a young age. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Dyer soon after.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Enemies, Job. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Nimble Shoe, Male Tabaxi Warrior 7
Medium (6'1") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears a robe, a symbol of magic around his neck, and a falchion on his belt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He never swears and excessively uses polite adverbs when speaking. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Roger hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he wants revenge against dire rats

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Roger Hungate, Male Half-Elf Sorcerer 15
Medium (5'4") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 90 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Elven, Undercommon, Terran
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 6000 gp. Onyx (60 gp). Silver pearl (110 gp). Jacinth (6000 gp). Sardonyx (60 gp). Malachite (7 gp). Hematite (7 gp). Rock crystal (60 gp). Zircon (60 gp). Chrysoprase (60 gp). 1 Medium magic item.


Social Check DCs


Morgran Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown shirt with thin grey vertical stripes and green pants. He has done his best to style his brown hair to look like a famous performer. His eyes are a pleasant brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Morgran was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his old friends; and an old rival family wants him found

Ideals: Optimist. Flaws: Forgetful. Bonds: Poor, Adventurer, Family. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Morgran Holderhek, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Abad Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears brown trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is knotted and matted. His white eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Abad embodies much of what other species detest in the Tieflings. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Abad grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he has a crush on the local ruler

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Abad Charisma, Male Tiefling Ranger 9
Medium (6'10") Tiefling, Neutral Good (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1800 gp.


Social Check DCs

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