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Advanced [show]


Zaffrab Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a white and black robe with the hood down. His chestnut hair is kept up in a ponytail inside a top hat. He has several tiny amber earrings on each ear.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He used his abilities to trick people and travel the world for free.

Motivation: He wants to meet his childhood hero.

Bonds: Rich, Job, Adventurer, Criminal record, Military. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Zaffrab Gummen, Male Gnome Commoner 9
Small (3'2") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. Eye agate (6 gp). Red garnet (140 gp). Red garnet (140 gp). Jasper (70 gp). Amber (140 gp). Malachite (6 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Raymond Cornish, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is thinning but still full. His eyes are blue and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Cornish, Male Human Expert 11
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Insight +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2600 gp.


Social Check DCs


Chem Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His red hair is heavily combed to the right. His gold eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.

Motivation: Wants a kiss; and money/treasure

Ideals: Gifted, Persistence. Flaws: Terse. Bonds: Immigrant. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Chem Fortune, Male Tiefling Warrior 11
Medium (5'8") Tiefling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 59 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 9 (-1)18 (+4) 12 (+1)14 (+2)
Skills Animal Handling +5, Nature +8
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Goblin, Halfling
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Jeweled gold crown (5000 gp). 1 Minor magic item.


Social Check DCs


Gorbundus Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His bronze crest is greasy and uncared for. His eyes are likewise red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Gorbundus Mohradyllion, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)15 (+2) 8 (-1)19 (+4)
Skills Nature +5, Performance +7
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Azurite (13 gp). Banded agate (13 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey coat over a black low-cut shirt, and a small hat upon his head. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Manfred Beckwith, Male Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 6000 cp. A delicate silver chain set with a tourmaline (10 gp).


Social Check DCs

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