Srorthen Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and is wearing colorful clothing, dressed as a Body Guard. His left hand appears badly burned and disfigured. He keeps his long brass crest kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: Srorthen wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Disciplined. Flaws: Shy, Disease. Bonds: Rich, Family. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 2000 gp. Carnelian (20 gp). Deep blue spinel (500 gp). Amethyst (70 gp). Aquamarine (500 gp). Black pearl (500 gp). Deep blue spinel (500 gp).
Corkitron Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His white hair is heavily combed to the left. His eyes, though not visible through his cowl, are blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Stylist job and began his own company from there.
Motivation: Sabotage a competitor; and to be a guard again
Bonds: Attractive, Slave, Job, Religious, Poor. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.
Mamnen Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is greasy and uncared for. His ears are large.
Personality: Mamnen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Sold as a small child to a necromancer, Mamnen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He has never given up on his singing dream.
Motivation: Marry his brother to traveling adventurers.
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Immigrant, Family, Mentor. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 62 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 100 pp. Emerald (900 gp). Banded agate (11 gp). Blue diamond (2000 gp). Golden yellow topaz (1500 gp).
Mugrunden Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His rusty crest is kept up in a ponytail inside a Stetson hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Soapmaker in town.
History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Heavy steel shield.
Ulfgar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ulfgar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ulfgar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Impulsive, Disease, Insomniac. Bonds: Poor, Criminal record. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 290 gp. 1 Crowbar.
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