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Advanced [show]


Sindri Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this northern man sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. Sindri enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Mentor. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Sindri Fiddlefen, Male Gnome Druid 10
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Nature +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnome, Giant, Auran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1500 gp. Gold music box (4000 gp). Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Mormo Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is slicked back into a classic pompadour. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Mormo Euphoria, Male Tiefling Warlock 10
Medium (6'9") Tiefling, True Neutral (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills History +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 1700 gp. Star ruby (800 gp). Chrysoprase (30 gp). Lapis lazuli (15 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). Moonstone (30 gp). Peridot (30 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriax Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a yellow suit, brown shirt, and tan tie. He has dark red hair. His eyes are likewise gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. A few years later when the south was not economically sound they moved to his current location. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to unite with his brother

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Oriax Laughter, Male Tiefling Barbarian 5
Medium (6'7") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sindri Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his left hand. His hair is short and brown. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has decided he is irredeemable; and wants to work out more often

Ideals: Disciplined, Athletic. Flaws: Fearful, Secretive. Bonds: In love, Criminal record. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Sindri Lingenhall, Male Gnome Paladin 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Gorgûm Law, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is short and blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He feeds upon the attention of others.

History: The child of a Adventurer, who enjoyed hunting, Gorgûm was taken on many hunting expeditions. When Gorgûm reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist. Bonds: Immigrant, Attractive, Nature, Military. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Gorgûm Law, Male Half-Orc Druid 3
Medium (6'6") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)9 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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