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NPC Generator

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Advanced [show]


Darrak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair reaches down to his waist. His gray eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a very good compulsive liar and kleptomaniac.

History: Darrak was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Fighting. Bonds: Attractive, Criminal record, Family. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Darrak Glanhig, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 20 (+5)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp.


Social Check DCs


Sammal Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports black clothing, slightly heavier than average wear. He wears a top hat to cover his moderate length purple hair. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Sammal isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Sammal Virtue, Male Tiefling Bard 7
Medium (6'1") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 15 (+2)18 (+4)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 500 gp. Jet (150 gp). Red spinel (150 gp). Banded agate (15 gp).


Social Check DCs


Pijjirik Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His blue crest is thinning but still full. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Pijjirik Mohradyllion, Male Dragonborn Expert 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp. Chrysoberyl (160 gp). Violet garnet (1500 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. His moppish white hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Silvo was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Depressed. Bonds: Adventurer, Family, Debt. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Silvo Hogcollar, Male Halfling Aristocrat 14
Small (3'3") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 106 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Performance +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Celestial, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Chalcedony (20 gp). Azurite (7 gp). Banded agate (7 gp). Rhodochrosite (7 gp). Sard (20 gp). Deep green spinel (130 gp). Onyx (20 gp). Rose (20 gp). Amethyst (130 gp). Jet (130 gp). Azurite (7 gp). Jasper (20 gp). Freshwater pearl (7 gp). Aquamarine (1300 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green shirt with thin yellow vertical stripes and brown pants. His skin is fair and his fingers are delicate and long. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Navigator profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Navigator, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Barendd Bloodkith, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp.


Social Check DCs

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