Nalral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is lengthy. His fierce gray eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. In his 16th year, his parents were killed by a drow raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Nalral and his spouse have recently divorced.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 13
Hit Points 56 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Dean Bing, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, black cloak. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small forest village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well
Flaws: Insane, Forgetful. Bonds: Nature, Family. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (50 gp).
Five Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His fur, while still mostly cinnamon, has prominent grey streaks. He has hazel eyes and a black hat with a tan feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Five took refuge in the large cave and found the beat up spear and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to be a gardener again
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Slave, Nature, Job. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 6000 sp. Star ruby (800 gp). Jasper (40 gp). Golden pearl (140 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His long lavender fur is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 3 years old his parents immigrated from the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Erevan Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He's since become an addict/alcoholic.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Attractive, Guardian, Adventurer. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Black pearl (500 gp). Sard (70 gp). Red garnet (40 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
