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Advanced [show]


Peren Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bather. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 5 years.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Peren Leeming, Male Half-Elf Druid 2
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 290 gp.


Social Check DCs


Cory Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise gray.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Guardian, Nature. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Iranapha, Male Half-Elf Aristocrat 14
Medium (5'4") Half-Elf, Lawful Good (CR 14)
Armor Class 12
Hit Points 64 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Athletics +7, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +4

Possessions: 3000 gp. A necklace of small pink pearls (6000 gp). Sapphire pendant on gold chain (700 gp). Gold dragon comb with red garnet eye (1200 gp). Jeweled anklet (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled electrum ring (7000 gp). Finely wrought small gold bracelet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Srorthen Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his mace. His rusty crest is braided into rings. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Srorthen studied abroad. After coming to the age of reason, Srorthen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Srorthen Ophinshtalajiir, Male Dragonborn Bard 4
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 30000 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet armored body suit, with a simple black line shooting up and back down. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Gennal Ofandrus, Male Elf Cleric 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 70 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Fragrant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He keeps his gray fur in a pixie cut. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Fragrant grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Shy, Racist. Bonds: Attractive, Job, Adventurer. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Fragrant Fang, Male Tabaxi Sorcerer 3
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs

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