Adelard Kendal, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His hair is long and blonde with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Attractive, Guardian. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 900 gp. Rich purple corundum (1400 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.
Ulblyn Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fancy white suit. His whole body is exceptionally muscular. His black hair is lengthy. His amber eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Map Maker, but he got bored and became a Barrister. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1100 gp. Solid gold idol (300 gp).
Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length black hair. His eyes are likewise brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: He desires power and/or immortality; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Adventurer, Family. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Koeth Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear pastel clothing when he does not wear armor. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Mayor, Koeth learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Optimist, Persistence. Flaws: Insane. Bonds: Has a crush, Job, Religious. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Elegant Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black coat over a grey low-cut shirt, and a broad hat upon his head. His orange fur is braided into rings. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born in the south his family was never financially stable. When Elegant reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Athletic. Bonds: Job, Enemies, Poor, Military. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Lapis lazuli (6 gp). Sardonyx (30 gp). Aquamarine (800 gp). Fiery yellow corundum (1300 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!