Tûgog Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears bulky black painted plate armor. He has white hair. His violet unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Tûgog embodies much of what other species detest in the Half-Orcs. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Tûgog and his spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 33000 sp.
Hûmgrat York, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has shaved his head bald. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Just what you see.
Wrenn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He wears a fancy white suit. He has shaved his head bald. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Wrenn and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he is greedy
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Immigrant, Rich, Has a crush. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 11)
Armor Class 14
Hit Points 74 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 3100 gp. Violet garnet (800 gp). Citrine (80 gp). Amber (40 gp). Aquamarine (800 gp). Obsidian (4 gp). Deep green spinel (40 gp). Blue quartz (4 gp). Smoky quartz (80 gp). Alexandrite (800 gp).
Qualen Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a glaive. His blonde hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. Jet (160 gp). Bloodstone (50 gp). Chrysoberyl (160 gp). 3 Tanglefoot bags. 3 Tanglefoot bags. 1 Alchemist’s fire.
Gerard Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He has shaved his head bald. He wears large thick round spectacles.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.
History: Gerard was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Attractive, Adventurer. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 36 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 500 gp. Coral (70 gp). 1 Minor magic item. 1 Minor magic item.
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