Mâku Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many brown ritualistic tattoos. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He plays an instrument quite well.
History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 80 pp.
Don Elton, Male Human [Permalink]
Personal [hide]
Description: He wears yellow trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His brown hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 5 years old his parents immigrated from the south. Don was born on a far southern island where he grew up under the tutelage of his father, an expert Slave Trader. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Philantrophist. Flaws: Insane. Bonds: Immigrant, Religious. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp. 1 Darkwood Buckler.
Fibblestib Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his ceremonial dagger always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a slaver, Fibblestib was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Has a crush, Mentor. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Bilbron Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His silver hair has been sun bleached extensively. He has a tattooed face.
Personality: Bilbron is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bilbron took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He struck the Fisher job and began his own company from there.
Motivation: Expand his business; and he is greedy
Ideals: Extrovert. Bonds: Attractive, Rich, Nature, Job. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Delg Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tan small hat and tan clothes. His hair is chestnut and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.
History: Born in the north to a Architect, Delg learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor.
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. 1 Banded mail.
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