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NPC Generator

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Advanced [show]


Melech Care, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right leg appears badly burned and disfigured. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: He was born on a small isolated farm. He has had some formal painting training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Flaws: Insane, Addict. Bonds: Nature, Enemies. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Melech Care, Male Tiefling Fighter 5
Medium (6'4") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 9 (-1)20 (+5)
Skills Intimidation +8, Religion +6
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Hematite (15 gp). Zircon (70 gp). Azurite (15 gp).


Social Check DCs


Frederick Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Adventurer, Attractive. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Frederick Langston, Male Human Ranger 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. Iolite (60 gp).


Social Check DCs


Vlorn Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt with thin violet vertical stripes and black pants. He has wavy golden hair. He has gray eyes and a black hat with a violet feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vlorn is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off his debts; and to reunite with his old friends

Ideals: Disciplined, Justice. Bonds: Immigrant, Adventurer, Debt. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Vlorn Honeypot, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Druidic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. His black hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the ruined castle and found the beat up spear and armor he uses now. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Charles never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Bonds: Attractive, In love, Nature. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Charles Iranapha, Male Half-Elf Ranger 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Red spinel (150 gp).


Social Check DCs


Chay Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears pastel painted combat armor at almost all times. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Flaws: Ugly. Bonds: Religious, Family, Military. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Chay Nimblefingers, Male Halfling Barbarian 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 sp. Jet (90 gp).


Social Check DCs

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