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NPC Generator

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Advanced [show]


Jak Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears pastel cloth garments or leather armor. He sports a long white beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Jak grew up listening to his father's many stories. Jak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Jak Elderberry, Male Halfling Commoner 9
Small (2'10") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 25 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp. Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Three In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His fur is white and very short. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Sculptor business at a young age. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He inherited the family business which he has now maintained for 11 years.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Poor, Job, Immigrant. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Three In the Morning, Male Tabaxi Adept 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)8 (-1) 10 (+0)19 (+4)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Golden circlet with four aquamarines (5000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Gold cup set with emeralds (3000 gp). 1 Minor magic item.


Social Check DCs


Theriatis Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut short. His eyes are a pleasant brown.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Entrepeneur, Artistic. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Theriatis Tiltathana, Male Half-Elf Barbarian 8
Medium (5'10") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 89 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 18 (+4)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 150 pp. Eye agate (7 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts. He carries a battered hammer and tarnished greatsword as well. He has wavy auburn hair. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the large cave and found the beat up greatsword and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Mentor, Nature. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Bertram Brady, Male Human Barbarian 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 200 sp.


Social Check DCs


Naeris Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black coat over a blue low-cut shirt, and a broad hat upon his head. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Naeris Mellerelel, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)17 (+3) 10 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 500 gp. Alexandrite (700 gp). Violet garnet (700 gp). Iolite (70 gp). 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs

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