Orthog Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey armored body suit, with a simple pastel line shooting up and back down. He wears a broad hat to hide his balding. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: Eye agate (5 gp).
Wrenn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man is generally well dressed albeit a few years behind the times. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 88 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. Peridot (70 gp). Tourmaline (80 gp). Jasper (70 gp). Onyx (70 gp). Black pearl (1400 gp). Peridot (70 gp). 1 Medium magic item.
Oskar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of his god around his neck, and a flail on his belt. He wears his white hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Oskar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Insomniac, Disease. Bonds: Military. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp. 1 Masterwork Common Melee.
Hugh Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. He wears his chestnut hair up. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Animal Trainer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and to be a animal trainer again
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Trail Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a brown and blue robe with the hood down. His yellow fur is lengthy. His eyes are likewise amber.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: Born in the east his family was never financially stable. His childhood dream was to be a Mercenary, but he was a colossal failure. He then took over the family business and is one of the better Banker for hire.
Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to tabaxi people
Flaws: Racist. Bonds: Religious, Military, Poor, Job. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1400 gp. Chalcedony (20 gp). Jasper (20 gp). Chrysoberyl (150 gp). Pink pearl (150 gp). Star ruby (1000 gp). Black pearl (1600 gp). Brown-green garnet (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!