Pandjed Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his pickaxe. He has moderate length blue crest. His eyes are likewise red.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: Pandjed was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Antagonistic, Racist. Bonds: Adventurer, Poor. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp.
Paymon Still, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his blue hair in a pixie cut. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable.
Flaws: Addict, Sensitive, Antagonistic. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Trey Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears brown leather gloves, a brown jacket, and tight pants. His clothes are grease stained in places. His golden hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: Trey wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Forcas Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: Forcas wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Miller, Forcas learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to have a good time and be beloved; and wants his loneliness to end
Ideals: Disciplined, Optimist. Bonds: Job, Criminal record, Has a crush. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 49 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: Silver comb with moonstones (300 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item.
Prâk Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tan trousers with pastel and green striped suspenders. He wears various colorful collared shirts. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sailor job and began his own company from there.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and further expansion of business
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Red garnet (120 gp). 1 Everburning torch. 3 Antitoxin. 1 Holy water. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!