Nazdûg Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Navigator. His chestnut hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Ugly, Insane, Terse. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
Qemuel Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long dark red hair kept up in a rat tail. He is baby faced.
Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Antagonistic, Disease, Addict. Bonds: Rich, Criminal record. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 48000 sp.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. His auburn hair is greasy and uncared for. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Military, Adventurer. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Zunn Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Zunn hails from a village terrorized by goblins. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Zunn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp.
Lance Tattersall, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a white coat with brown slacks. He is portly but not overly obese. He wears his white hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Lance was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Jeweler.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Optimist, Logical. Bonds: Military, Job, Religious. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
