Broce Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears a blue costume with the symbols of death on his torso. His right hand appears badly burned and disfigured. His white hair and beard is wavy and long. His thin eyebrows rest above his beady hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Broce is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 7000 sp. Malachite (14 gp). Jasper (30 gp). 1 Minor magic item.
Trym Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red Stetson hat and red clothes. His red hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane. Bonds: Mentor, Military. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His fur is greying and his face has many wrinkles. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.
History: Born in the south to a Blacksmith, Trail learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand his business; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 45 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Freshwater pearl (12 gp). Jasper (40 gp). Violet garnet (500 gp). Chalcedony (40 gp).
Cairn Hate, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: Born in the north to a Herbalist, Cairn learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 8000 sp.
Shane Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.
History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better village for his children.
Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion
Flaws: Sensitive. Bonds: Attractive, Adventurer, Mentor, Rich. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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