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NPC Generator

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Advanced [show]


Ulblyn Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Ulblyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Ulblyn grew up listening to his father's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Poor, Slave, Adventurer. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Ulblyn Goodbarrel, Male Halfling Paladin 7
Small (3'2") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 55 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Alexandrite (1400 gp). Star ruby (1600 gp). Golden yellow topaz (1400 gp). Chalcedony (40 gp).


Social Check DCs


Grisha Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His white hair is lengthy. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear

Ideals: Athletic, Gifted. Flaws: Selfish, Fearful. Bonds: Family. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Grisha Clare, Male Half-Orc Barbarian 1
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 120 gp. Brown-green garnet (60 gp).


Social Check DCs


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his orange fur well, parting it to the left. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and to unite with his sister

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Smoking Candle, Male Tabaxi Adept 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 290 gp. 1 Backpack.


Social Check DCs


Erky Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Erky Nackle, Male Gnome Wizard 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1300 sp. Blue sapphire (700 gp). 3 Thunderstones. 8 Acid flasks.


Social Check DCs


Stannor Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His whole body is exceptionally muscular. His white hair is singed and shortened. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Immigrant, Religious. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Stannor Tallfellow, Male Halfling Rogue 8
Small (3'2") Halfling, True Neutral (CR 8)
Armor Class 15
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5

Possessions: 1400 gp. Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs

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