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NPC Generator

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Advanced [show]


Dreali Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a slight overbite and is overall scrawny. His golden hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: Calm and collected, he is a well trained Engraver. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Engraver for hire.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Dreali Firahel, Male Elf Druid 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 14 (+2)17 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2100 sp.


Social Check DCs


Ozyman Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is golden, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Ozyman was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Ozyman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Enemies. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Ozyman Goodearth, Male Halfling Aristocrat 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dagger Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He keeps his white fur in a pixie cut. This blue eyed northerner is not easily forgotten.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Assassin, Dagger learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted from career to career and currently works as a Assassin.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Insane, Secretive. Bonds: Job, Adventurer, Rich. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Dagger Fang, Male Tabaxi Barbarian 15
Medium (5'7") Tabaxi, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 118 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 900 pp. Zircon (30 gp). Eye agate (7 gp). Violet garnet (1400 gp). Violet garnet (1400 gp). Blue-white diamond (2000 gp). Rhodochrosite (7 gp). Aquamarine (1400 gp). Azurite (7 gp). Golden yellow topaz (1400 gp). Emerald (700 gp). Golden yellow topaz (1400 gp). Coral (130 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His white hair is matted, messy, and big. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Sold as a small child to a necromancer, Rimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since lost track of the people in his past.

Motivation: Many orcs want him driven away; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Family. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Rimmon Guile, Male Tiefling Warrior 8
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Arcana +6, Deception +7
Senses Passive Perception 10
Languages Common, Giant, Elven, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Skamos Death, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise gold.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Forgetful. Bonds: Poor, Immigrant, Adventurer. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Skamos Death, Male Tiefling Ranger 13
Medium (6'4") Tiefling, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Insight +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Chalcedony (70 gp). Violet garnet (200 gp). Silver pearl (90 gp). Eye agate (10 gp). Hematite (10 gp). Smoky quartz (70 gp). Blue sapphire (400 gp). Rhodochrosite (10 gp). Chalcedony (70 gp). Tiger eye turquoise (10 gp). Blue quartz (10 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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